README file for Aztec 2.0.g-alpha
15 Steptember 2003

What is Aztec?
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Aztec is a free 3D Modelling Tool. It is primarily directed at the Game Creating/Moification community.

Why Should I use Aztec?
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Aztec is shaping up to be quite a nice 3D modelling tool. It has good point, edge and face manipulation tools, and they are getting stronger every week. Soon, Aztec will be able to run on multiple platforms, and it also uses JavaScript has its scripting language for object and user interface control.

What does Aztec run on?
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At the moment Aztec only runs on Win32 system, that is Windows 95 and above, and windows NT 3.51 and above (It hasn't been tested on NT 3.51 though). It uses OpenGL for the rendering, so a 3D accelerator is recommended, but by no means necessary. 

There has been some progress on getting Aztec to run on Linux, using wxWindows. There is a barely function version in the source code, and we hope to have it running as well as the windows vesion as soon as possible.

How do I get it to run?
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Make a shortcut to the Aztec2.exe file in the win32-i386/bin directory, and you are all set!

What are some of the keyboard shortcuts
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Q - Select Tool
W - Move Tool
E - Rotate Tool
R - Scale Tool

1 - Object Mode
2 - Point Mode
3 - Face Mode
4 - Edge Mode

F - Zoom to fit the selection
A - Zoom to fit all the objects

Space - Toggle the current view to be fullscreen 
Escape - Cancel the current tool.

[ - Select Loop
] - Select Ring
; - Select Shrink
/ - Select None

G - Connect components

Ctrl+Z - Undo
Ctrl+ShiftZ - Undo

Credits
-------

Main Developer:  Phillip Martin (pmartin@users.sourceforge.net)

Developers:  Richard van Eijbergen (richardve@users.sourceforge.net)
             Alexander Enzmann (xander@mitre.org)
             Jordan Wilberding (diginux@users.sourceforge.net)
             Vincent Caron (zerodeux@users.sourceforge.net)
			 David Biggs (hotfat@shafted.com.au)

Artists: David Biggs ( )

Image Library: Big thanks to the author of DevIL, the excellent LGPL 
               image library.

STLPort: 

CVS: SourceForge: We couldn't have done it without you!
     Jordan Wilberding. Big thanks for the server space and CVS server! 

Testers: Many Thanks go to
   - Dominique Boutin [Dominique@Boutin.de]
   - Tracy Marvin Hunt (Mojo2k)
   - Paul (III_Demon)
   - And everyone on the Aztec mailing list!

Other:
   - Mark Morley for his code to extract a frustum from a combined 
     projection and model matrix.
   - Yao Zhifeng for his excellent work with MenuBar's, and allowing me to 
     figure out how to have a non-modal popup menu.
   - The PovRay team for making such a nice raytracer
   - The Yafay team for their top raytracer work. (www.yafray.org)
   - The FreeType team (www.freetype.org)
   - The author of OGLFT for their OpenGL use of FreeType 2. (oglft.sourceforge.net)
   - Authors of STLPort, great work people!
   - Sebastian Thiel for his amazing inspiring work on Byrons Poly Tools for maya. His chamfer, solid chamfer, and smart selection tools were a great inspiration for aztec.


