//	This is the joint tweak file for the standard Ragnar skeleton.
//	Gwynhala's Rune model exporter uses this file to adjust initial
//	joint positions (if needed), and to set up joint attributes that
//	Milkshape doesn't handle.
//
//	The format is pretty simple. There's the keyword "Joints:" and
//	then a line of data for each joint. This data must match the
//	order of the joints exactly. The data for each joint is text,
//	consisting of a floating point rotation vector rx, ry, rz, a
//	floating point position vector px, py, pz, a joint group ID and
//	a joint flags value.
//
//	The rotation and position vectors are normally all zeros. Angles
//	are expressed in degrees.
//
//	The joint group ID is either 0 (joints at or below below waist),
//	1 (joints at or below neck and above waist), or 2 (joints above
//	neck).
//
//	The joint flags are usually 0, but may be any combination of
//	these bit fields: 1 = blended; 2 = accelerative; 4 = springpoint;
//	8 = anchored; 16 = collision; 32 = removeable; 64 = attachpoint;
//	128 = freepoint

Joints:
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// Base
0.0 0.0 0.0 0.0 0.0 0.0 0      1		// pelvis
0.0 0.0 0.0 0.0 0.0 0.0 0     17		// lhip
0.0 0.0 0.0 0.0 0.0 0.0 0     17		// lknee
0.0 0.0 0.0 0.0 0.0 0.0 0      1		// lankle
0.0 0.0 0.0 0.0 0.0 0.0 0      1		// ltoe
0.0 0.0 0.0 0.0 0.0 0.0 0     17		// rhip
0.0 0.0 0.0 0.0 0.0 0.0 0     17		// rknee
0.0 0.0 0.0 0.0 0.0 0.0 0      1		// rankle
0.0 0.0 0.0 0.0 0.0 0.0 0      1		// rtoe
0.0 0.0 0.0 0.0 0.0 0.0 0      1		// base_torso
0.0 0.0 0.0 0.0 0.0 0.0 1     17		// torso
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// spineb
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// base_chest
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// chest
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// neck
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// base_head
0.0 0.0 0.0 0.0 0.0 0.0 1     17		// Head (strange...expected group ID 2)
0.0 0.0 0.0 0.0 0.0 0.0 0      1		// Jaw
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// haira
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// hairb
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// lclav
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// lshoulda
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// lshouldb
0.0 0.0 0.0 0.0 0.0 0.0 1     17		// lelbow
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// lwrist
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// lhand
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// attach_shielda (strange...expected 65)
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// rclav
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// rshoulda
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// rshouldb
0.0 0.0 0.0 0.0 0.0 0.0 1     17		// relbow
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// rwrist
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// rhand
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// attach_hand (strange...expected 65)
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// attach_axe (strange...expected 65)
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// attach_hammer (strange...expected 65)
0.0 0.0 0.0 0.0 0.0 0.0 1      1		// attatch_sword (strange...expected 65)
