Late July Sometime..
   * Started Model Prgram

August 27th
   * First public Release

September 1st
   * Added face Selection and transformation.
   * Added support for pasting ontop of models. eg. Allow two guns to be added
     and also copy/paste between model files.

September 6th
   * Added in Grouped frame support
   * Changed graphics system from GDI using DIB's and my own drawing
     routines. About twice as quick. Doesnt work quite right in non hi-color
     modes. Must be fixed.
   * Added skin viewing. No editing as yet.
   * Added Z scaling, not just X and Y.

September 7th
   * Added Scale properties. Allows the size of the model in every frame to
     be changed in one go.

September 9th
   * Texture mapping working. Still a little buggy, and slow when polys
     are large.
   * Found several major useless bits of code. Noticeable speed increase.
   * Added in grouping for Skins.

September 10th
   * Fit Selected Button added.
   * Added goto first and last frame, with right click on the Prev/Next
     Buttons

September 11th
   * Did a pretty cool spalsh screen/about box picture.

September 12th
   * Added in viewing and flipping of face normals.
   * Added extra 3d view mode. Wireframe, flat, and textured are now available.

September 13th
   * Added Select Touching, useful for just selecting an arm, or a leg.

September 14th
   * Backface culling using face normals working properly now.

September 15th
   * Added in New... menu item, so it is possible to create a model from
     scratch.

September 16th
   * Extrusion of Faces now working
   * Mirroring of things added

September 17th
   * Fixed up saving of grouped skins
   * Got the Skin editor to a useable stage.

September 18th
   * Made face deletion delete just the face, and not the touching vertices.

September 19th
   * Made it so position of vertices can be set between the 3d modeller and the
     Skin editor.

September 20th
   * Added importing of .BMP files for skins.

September 21st
   * Added cursors for the different actions.
   * Changed the views a bit. The modes now face towards you when editing,
     rather than away from you. Minor change, but makes a big difference.

September 24th
   * Fixed a couple of drawing problems.

September 26th
   * Added in .ASC file reading.

September 27th
   * Added in editing of grouped frame timing.
   * Fixed up grid. Also centred on the Model's origin

September 29th
   * Added in Skin/3d Editor Vertex selction synchronization.
   * Right Click on the frame number or name brings up frame choosing.

September 30th
   * Did major rewrite on Graphics subsystem. Made the code much easier to
     read and update. Grids not done yet.

October 1st
   * Added in Visible/invisible settings for verts and tris.
   * Got the heirachy code base working. 

--- ^C  ---

October 15th
   * Fixed up MAJOR bug in the .mdl saving code. Kicked myself several times.

October 17th
   * Got the bones working right, just have to add in vertex transformation

October 20th
   * Fixed up conflicting shortcut keys in the menus

October 22nd
   * Added in effect all frames checkbox, Works for all transofrmations, and 
     all tranformations are relative

October 23rd
   * Fixed paste to range problem

October 25th
   * Changed entire program to Quake 2 models. This format is much easier for
     skins. No more grouped skins or frames.

October 27th
   * Added Camera playing in real time with frame interpolation.


--- Did stuff. Had a big break too. Too didnt bother to document ---

January 1st
   * Realesed version 0.8

January 2nd
   * Found major bug in Import Ascii Append Verts. Fixed.
   * Changed Get Position From model... to use all tris, only front, back etc facing 
     tris. 
   * Added Face selection for Skin modification
   * Fixed/added 3d Editor/Skin Editor selection syncing.
   * Added for configurable colours. For the skin editor

January 3rd
   * Fixed up ofs_end in mdl header. Could be quake2 loading problem reported?
   * Fixed up non-refresh of skin when model been newed.
   * Made so can click inside trianges to select em.
   * Cleaned up selection code
   * Found BLOODY HUGE memory leak. Wasn't cleaning up almost any of the model from mem
     when loaded. I can't remeber who you were, but thanks HEAPS for noticing this.
   * Able to load player models now. (Problem with loading models with no skins)
   * Surprised at number of emails received. Thansk for everyone replying.
   	
Janurary 4th
   * Head.framesize wasnt right. 
   * ofs_end wasnt right
   * Made skin-names lowercase and have forward slashes (thanks Snow sk777).
   * Added slider bar for frames.
   * Added progress indicator for saving md2 and mdl files (since this takes ages).

   * Released Version 0.81

January 5th
   * Fixed last filename error. 
   * Made all dialogs appear on config dir
   * Fixed Copy/Paste for triangles.
   * Cleared Skin Buffer on Startup and New (thanks John)

January 6th
   * Added progress bar for importing ascii files.
   * Changed all fonts to Arial 8
   * Made hourglass appear on all File operations
   * Accepts command-line param for initial file
   * Fit All only calculated using visible vertices & tris.

Jauaray 7th
   * More cleaning up of selection code
   * Fixed up drawing of correct Background2D color.
   * Now correctly dispalys interface with large fonts, I think (Thanks Richard Semeon)
   * Fixed registry loading bug with win95.
   * Started Doing web page

January 8th
   * Fixed Effect Frame Range, wasn't doing last frame (thanks Geoff Baysinger)
   * Sped up line drawing for large lines.
   * Made mouse wrap on screen when using pan, move etc.

January 9th
   * Added in Merging of AQM/MD2/MDL files
   * Fixed a large, but very intermittent transformation bug.

January 10th
   * Added in Clear Current Skin option
   * Fixed up skin reading for md2s.

January 11th
   * Fixed saving of .mdls. Losing mesh detail. Thanks Adam Mencwal
   * Fixed File|new bug. (wasn't resetting skin)
   * Fixed error on second vertex creation. (thanks A.C Scott, and every1 else too)
   * Fixed updating of frame data on single frame models
   * Prettied up bottom panel
   * Added in selected / visible / totoal counters for the curent select type.

January 12th
   * now imports multiple object ascii files
   * added export of model and frame to asc files
   * added import/export of skin mesh with ascii files.
   * added import of .3ds files.

January 13th
   * Added export to .3ds files

January 14th
   * Added 3d grid, and two config colors, GRID3D, GRID

January 15th
   * Added Skin Painting Tool.

January 16th
   * Added simple PCX exporting.
   * Fixed up pcx exporting to more effeciency.
   * Added Eydropper on alt for SkinDrawing
   * Made skindrawer use lines instead of dots
   * made skindrawer colors +/- operate off -/= keys.

January 17th 
   * Added Basic Undo System. Only mesh mod functions done. (move,rotate,scale)
   * Fixed skin mesh trashing with extrude.
   * Added relative co-oridantes while in mid-transformation.
   * Changed 1,2,3 shortcut keys to Ctrl+1,2,3 shortcuts