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Title                   : Rival Teams Revision by AI_Tunnleram
Date                    : 6/28/00
Filenames		: team_rival_rev.bsp

Author                  : AI_Tunnleram
E-mail		        : tunnleram2@worldnet.att.net
Homepages 		: http://clanai.clanpages.com, http://tunnleram.clanpages.com

Description 		: The original map had spawn point issues as well as uneven gameplay
			issues because of weapon placement. It was also quite boring because
			of the lack of the major weapons.
                          
Additional Credits to   : Xiatrix for the great map and ID Software for the engine.

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* Installation *

Unzip the file into your kingpin maps dir.
Example X:\program files\kingpin\maps.

* Play Information *

Game                    : Kingpin
Single Player           : No
Deathmatch		: Yes
Team Deathmatch         : Yes
Bagman			: Yes

* Construction *

Base                    : Revision of Team Rival
Editor(s) used          : QERadiant for everything
Build Time              : 2 days
Known Bugs              : None, email me if you find any
Compile machine         : Pentium II 450 w/256MB RAM
Changes made		: I've made both offending deathmatch spawns that were inside
			the team's bases to only spawn the appropriate team.
			Added two non-team deathmatch spawns in the center of the map.
			Added a bazooka in each team's base.
			Relocated the grenade launcher on the Nikki's side. 
			Made sure that two of every type of armor exists.
			Added a misc items here and there.

* Compile time *

About 1 hour total.
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* Copyright / Permissions *

Copyright (c) 2000 Tunnleram.  
This level may be electronically distributed only at no charge to the 
recipient, and may not be modified in any way. This text file must be
included with the level.

This level may not be distributed on any commercial CD-ROM without
prior, explicit consent from the author.


* Textures Used*

Added Textures
Logo3_b