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* LEVEL INFORMATION *
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TITLE                   : BC's KP Frenzy version 2 [a Half-Life conversion]
FILENAME                : bc_kp-hl-frenzy-v2.bsp
AUTHOR                  : Ganthet[BC]
DATE                    : 9/18/1999 (and no you losers, no computer crashes!)
GAME                    : Kingpin
TYPE                    : DeathMatch 6-16+ players
EMAIL ADDRESS           : ganthet@BSManagement.com
HOMEPAGE URL            : http://www.BSManagement.com/losers/kingpin/
 
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* LEVEL DESCRIPTION *
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UPDATE: At the insistent nagging of many players I have bumped up the lighting
about 15% in the map, and modified a few of the weapon layouts.  The flame
thrower now makes an appearance.  Go ahead "THE JACKAL" roast my ass now...

This update also includes a 2 small textures, and a small .WAV file alerting
players to someone picking up the HMG.

There is also an intermission screen now, something I added that I learned from
Optimizer.  

SERVER BUG ALERT: As of the latest 1.20 it seems that .WAV files associated 
with custom maps are NOT being sent to players.  This has been reported to 
Ridah and waiting to see what needs to be fixed (client or server) to get these
working.  OPTIMIZER maps (dmarena3, warzone, 007) are all known maps with sounds,
so if you want the FULL effect grab them from a web site and install.  If anyone
knows how to get .WAV files working in the current 1.20 server configuration gives
us a yell at kingpin@BSManagement.com

========

Flat out this is a conversion of the Half-Life level FRENZY.  I would give credit
where it is due, but I don't know who made the map specifically.

I spent 2 days (during free time) hand converting the HL textures to what I thought
would look good utilizing *EXISTING* KP textures.  No need to burden you gamers 
with excessive one-shot textures.

This level is 95% identical to original. MUCH MUCH darker, this is not the 
happy-go-lucky world of HALF-LIFE.  I have ton my best after beta testing on
the world famous [BC]'s CAP-N-YO-ASS game server for 2 days taking notes from
players on fixing weapon placements etc.

There is (1) secret room - which is a new addition.  First person to email me with
a description of the location gets a kiss :)

I have added some additional ladders, and created the ability to get up high on
one side of the map, and even have a crawlspace to the outside area.  A nice
HIGH sniper spot... 

Created some skylights that didn't exist in the HL version.

Naturally had to spend time placing health, armor items since you only had a HVAC and
MED station in Half-life.

Final comment: These PRO levels are impressive, amazing what is done with so FEW
brushes and textures.  The R_SPEEDS on this level are few nice and low.

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip the *.BSP file to your kingpin directory (using the sub-dir extract command)
or just visit the [BC]'s CAP-N-YO-ASS game server and get it downloaded 
to you automatically.

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* Fixes *
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Fixed lighting, which i didn't think was broke anyhow.  But hey, it was 
consistent nagging that caused this.

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* CREDITS *
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http://www.BSManagement.com/losers/kingpin/  
(Hmmm. Better thank TrUz and crew for providing me a place to beta test and get
 my ass kicked on a regular basis!  [BC]'s CAP-N-YO-ASS is *THE* place to go to
 try out new maps. )

http://www.poisonville.com/ 
(Hi KungFu!)

http://www.xatrix.com/ 
(Geez. What did these guys do again?  Oh yeah, made me spend $49 on a kick-ass game!)

http://www.valvesoftware.com 
(Best damn single player experience i had last year!, and naturally for a map to convert!)
                                              
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