                                                                      -=BuRnT=-
                                                                 by DirtyDog{WC}
                                                                        burnt.bsp


---------------------------------------------
DESCRIPTION 
----------------------------------------------
SINGLE PLAYER                : 1 Player Respawn Points
CO-OPERATIVE                  : 0 Player Respawn Points
DEATHMATCH                    : 18 Player Respawn Points
NUMBER OF PLAYERS    : 6 to 16
NEW TEXTURES                : Only one (WreCKiN' CruE' Logo)
------------------------------------------------
CONSTRUCTION 
-------------------------------------------------
BASE MAP USED             : None; made from scratch
EDITORS USED                : KingPin QERadiant
UTILITIES USED               : PaintshopPro7/PhotoShop6
KNOWN BUGS                   : None thus far
COMPILE MACHINE         : AMD 1.6  512MB ddrRAM
BSP FULLVIS  (qrad-extra)      : 53 minutes
----------------------------------------------------
COMMENTS
--------------------------------------------------
Once again this takes place in a warehouse (what can I say I like warehouses) but the layout is different.  This is my 2nd attempt at mapping so it's got some improvements over ddkp1.  It's still a pretty basic map but unlike ddkp1 this is a multilevel map and I used some 9 sided brushes; built a metal staircase as well as regular staircase (aaahhm its a bit steep but hey I'm a noObIE).  Heaps of weaps; ammo and spawn spots; good flow and its suitable for Wolfflow, Hitmen and Main DM.  The r_speeds are a little high in some areas (very few) but then again I used no hint brushes, we'll try them in the next map :)
---------------------------------------
ACKNOWLEDGEMENTS:
----------------------------------------
Big thanks goes to:
-=WhoOp_AsS=-
for providing INSTANT solutions AS USUAL again and again for the many many times I was stuck having NO CLUE as to what to do next.  If i become 1/2 as good a mapper as you I will regard myself as EXCELLENT

Big JoPLiN[FnR] 
for spending an unGODLY amt of time and having "saint like" patience in helping me understand the func_rotating_doors mystery that I suffered miserably with.  UNfortunately in the end I couldnt get them to function consistently as they just kept getting messed up (due to the natural bugginess of them) but I thank you Joppy as I will try em again thanks to your help :)

TruZenZuZeX[BC]
For enlightening me on some key points on how to cut my compile time and some really nice links on HINT brushes 

Sonik
For his killer advice on how to get some really nice lighting, you are an artist my friend :)

KP Forever! Frag On!