  -=Led's Cell Version 3=-
 by Led_By_The_Hand
 ledscellv3.bsp


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DESCRIPTION 
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DATE:                         : January 2, 2003
SINGLE PLAYER                 : 0 Player Respawn Points
CO-OPERATIVE                  : 0 Player Respawn Points
DEATHMATCH                    : 34 Player Respawn Points + 2 info_player_start
NUMBER OF PLAYERS             : for space of map id say about 5-10 but for spawn points there are 34 of um
NEW TEXTURES                  : i used all the textures i had downloaded from servers
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CONSTRUCTION 
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BASE MAP USED               : n/a
AUTHOR                      : n/a
EDITORS USED                : KingPin QERadiant
UTILITIES USED              : winbspc
KNOWN BUGS                  : I don't see any but I'm a newbie so there are probably a few
COMPILE MACHINE             : Pentium 3 733  256MB sdrRAM
BSP FULLVIS  (qrad-extra)   : dont know I cant get my qe to do that so i saved it to a .map then did a convert
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COMMENTS
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Well this is my second attempt at sending in my very first multi room/level map to be reviewed.
this time I've included ALL THE TEXTURES lol.  i've redone this map and added 17 "cells" with 2 respawn points and a teloporter in the middle.  As well as an additional building with 3 stories.


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ACKNOWLEDGEMENTS:
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Big thanks goes to:
Gjob
for helping with my mapping

--Riggs--
for runnin my map on his server and fraggin me to hell on it lol

[MX]Mofo
also for helping me with testing my map

--------and others who's names i can't recall at the moment--------
for helping with testing and mapping


led_by_the_hand@hotmail.com
AIM LedBTHand