                                                                 -=QuicK DeaTH UrBaN=-
                                                                       by DirtyDog{WC}
                                                                            qd_urb.bsp


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*REVISED*  Sept. 11, 2003 by DreaD
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New file name: qd_urb1.bsp
FIXES:
My hero DreaD took it upon himself to take a look at the map who inspite of having reduced the r_speeds, they still ran pretty high.  By customizing the compiler and various other touch ups he was able to reduce them by as much as 400 which quite frankly is amazing.  The map runs PERFECT with r_speeds no higher than 850 in its peak points (and thats from 1250).   Thank you DreaD :)  You made what I thought was a good map, a great map ;))
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LEVEL INFO
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DATE                                      :  Sept. 10, 2003
TITLE                                      :  QuicK DeaTH UrBaN
FILENAME                             :   qd_urb.bsp
AUTHOR                                : DirtyDog{WC}
GAMETYPE                           : DM
PLAYER RESPAWNS         : 18
NUMBER OF PLAYERS     :   2-18  
NEW TEXTURES                 :  nope	
NEW SOUNDS                      : nope
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CONSTRUCTION
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BASE MAP USED             : Quick_Death
AUTHOR                             : HoGiE
EDITORS USED                : KingPin QERadiant
UTILITIES USED               : 
KNOWN BUGS                   : None thus far
COMPILE MACHINE         : AMD 1.6  512MB ddrRAM
BSP FULLVIS                     :  12 minutes
(qrad-extra) 
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COMMENTS/LEVEL DESCRIPTION
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Seeing as there is a regular DM crowd developing over at Detropolis, I thought I would start
making some DM maps.  So far there's seems to be a steady 4-8 players showing up so 
I'm keeping the maps fairly small.  This particular one is an oldie by veteran KP mapper HoGie.  
I used to play it all the time over at [BC]'s DaPlayGroundZ way back when and I thought I would
give it a touch up.  As usual I pretty much rebuilt every brush, changed the design slightly and gave it a full retexture/re-light.  The challenge with this particular map was making some headway with the very high r_speeds due the map's design.  By moving the entire map to a better block; going completely stretch happy with the textures; use of detail brushes and functioning walls I was at least able to cut the r_speeds almost in half from the original however they still reach as high as 1200 but only in outermost corners of the upper level.  The rest of the map's r_speeds are quite playable.  Hope you enjoy it :)
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ACKNOWLEDGEMENTS
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Big ole thanx to Hogie for creating the original quick_death which inspired this and for helping me resolve some issues that came up.
WhoOP_AsS for his usual right answers ;)
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COPYRIGHT/PERMISSIONS  (LEGAL SHITE)
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This is an original work made for the purpose of entertainment in the Kingpin community.  If you like the map and would like to use parts of it for your own?  GO RIGHT AHEAD!! (quite frankly I'd be flattered).  When you're done send me screenshots so I can brag about how much other people liked my map so much that they wanted to use it for themselves :D

Kingpin  1998-99 Xatrix. All rights reserved.

KP Forever! Frag On!
DirtyDog{WC}
DirtyDog@kingpinforever.com
ICQ 76953303
