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* LEVEL INFORMATION *
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TITLE                   : [BC]'s Team-DM Nipples (revision 2)  
FILENAME                : team_nipples-r2.bsp
AUTHOR                  : Truzenzuzex[BC] (100% original)
DATE                    : Jan-28-2001
GAME                    : Kingpin
TYPE                    : DeathMatch 4-10 players or BAGMAN 4-10 players
EMAIL ADDRESS           : truz@cap-n-yo-ass.com
HOMEPAGE URL            : http://CAP-N-YO-ASS.com/kp/
                          or http://skip.to/bc

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* LEVEL DESCRIPTION *
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This is a small-medium sized map built in the guise of a Q3A type team-arena 
map.  I was inspired by Hypo-V8's KPDM1-quaked map, and really wanted to use his
converted textures in a smaller map.

The map features a BLUE and RED base, with multiple team spawns, and several 
cash drop points.  

There are 6 team spawns points, and 11 standard deathmatch spawns.  This seemed to 
eliminate telefrag collisions when we were testing.

There are 2 secret panel doors triggered by buttons that open a chamber 
containing the HMG.  Gotta make you run your ass to get those HMG.

There is an additional trigger that opens a trap door in the center of the 
arena.  The pit contains some nasty green acid, watch your step.

This is a tight map, and when played in BagMan mode should be a fast paced
fragfest with money changing hands like crazy.

In DeathMatch mode you have just as much fun, and the map have been heavily 
played tested on the Catch the Chicken MOD.  CTC servers should have no problems
with the chicken on this map.

I have resurrected the lasers from Q2 and put them to use. If you are slow or
careless you might find yourself baked by a red/blue death beam.

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* CUSTOM SKY / SOUNDS / TEXTURES *
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There is a custom sky, very nifty space scene to fit the mood.

There is one custom sound file, re-used from an Optimizer's KPKILLER map.

There are a bunch of custom textures Hypo-V8 converted, and a few custom ones
I had to make in order to complete the team bases.

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip the *.BSP file to your \kingpin\main\ directory (using the sub-dir extract 
command).  The ZIP is built with sub-dir and will extract the maps and textures
into the proper \kingpin\main\maps\ and \kingpin\main\textures\ locations.

I have included my SOURCE .MAP file in case you are curious.  Mainly so if
i lose my source I can find it later.  Feel free to take a look at my map and
find ways to utilize the features in your maps.

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* Fixes *
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None. That is why it is being released as rev2 for the "first" final.

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* CREDITS *
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http://CAP-N-YO-ASS.com/
(Home of the [BC] Crew -- drop on by anytime!)

http://www.poisonville.com/ 
(Hi Orgseey and Mr Damage !)

http://www.planetkingping.com/ 
(Hi Weasel!)

http://www.xatrix.com/ 
(Geez. What did these guys do again?  Oh yeah, made me spend $49 on a kick-ass game!)
                                              
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