Unzip this stuff in any directory and launch "gamex86.sln" once Microsoft Visual C++ 2010 Express in installed. "gamex86.opensdf" and "gamex86.sdf" are not included (these are roughly precaches for MSVC++, these files are rebuild automatically if they don't exist).

The way Microsoft Visual C++ 2010 Express handles its projects is painful (but then, I'm not really familiar with it, so maybe it's for the best). Here are the directories and files you need in the project directory:

./navlib/								>> Navigation Library
./source/								>> Sources (*.c) and headers (*.h)
./											>> Project directory
game.def								>> Link library and game
gamex86.vcxproj.user		>> Project settings
gamex86.vcxproj.filters	>> ?
gamex86.vcxproj					>> Project (this project only has one solution)
gamex86.sln							>> Project File (open this one)
gamex86.suo							>> Build settings (I suppose)

To simplify things, I only included the final release build settings. The compiled "gamex86.dll" is located in the project directory.

--ACC


Beware, some heavy changes were made in order to make coding friendlier 
	Episode procedures have been renamed to match a naming structure
	"EP_Skidrow_Register_EPFLAG" renamed as "EP_Register_EPFLAG" (common procedure)
	Lot of code was moved out (dead code (like CristalPalace) & broken Quake leftovers)
	The SLUGS variables & defines are now called 308CAL
	The CELLS variables & defines are now called GAS