Readme:
=======
Extract all files to C:\   
	** Make sure you have the Use Folders box checked!

New Binds:

bind 1 use machete
bind q flash (switches between flashbangs and regular grenades)

Enjoy!

=======================================
===    				    ===
=======================================
Name        :   Enhanced BM Mod
Type        :   Modification
Coder/Author:   Cashmoney
Mappers     :   SePHiRoTh, Cashmoney
Skinner     :   DefWhig

Models by   :   TiCaL (Machete)
		

=======================================
===            Features		    ===
=======================================
- Enhanced gameplay including...
	* New explosion graphics
	* New fire graphics
	* New weapon skins
	* Custom music
	* Custom weapon sounds
	* Changed team names
	* Enhanced scoreboard (fixed those ugly colors)
	* Replacement for the Pipe (Machete)
	* New smoke animation :)
	* Custom death messages
	* Increased availability of money at the cashspawn
	* New item skins (health, armor, etc.)
	* Cool looking console!
	* Rain and snow now allowed in DM
	* Breakable items implemented!
	* Flashbangs and regular grenades!
	

=======================================
Audio:
=======================================
bm/aaf.wav        :   Alien Ant Farm - Smooth Criminal
world/cypress.wav :   Less than Jake - Is This Thing On?
world/cypress2.wav:   Goldfinger     - Don't Say Goodbye
world/cypress3.wav:   Blink 182      - Roller Coaster
world/cypress4.wav:   Alkaline Trio  - Private Eye
world/cypress5.wav:   Reel Big Fish  - Take On Me
=======================================

This mod was developed by Cashmoney using the Monkey Mod code which
includes anti-cheating technology and a map voting system (see below
for more information).


=============================================
Changes from comp mod 1.35 to monkey mod 1.01
=============================================
* self-flaming bug fixed
  - standing in a bin or flaming yourself no longer gives you a frag.

* the invprev "[" and invnext "]" keys toggle the scoreboard

* suiciding (the "kill" command) disabled

* password commands (setpassword/removepassword) disabled
  - password can still be set by real admins using rcon.

* "admin" command disabled
  - admin should be elected, not grabbed.

* realmode command added - setdm_realmode x (0/1 = realmode off/on)
  - set a default "dm_realmode" value using this line in the comp.ini file:
      default_dm_realmode x  

* option to fix the game type
  - using "fixed_gametype" in the comp.ini file disables the "setteamplay"
    and "setdm_realmode" commands.

* deaths tracked in team deathmatch games
  - number of times each player dies is displayed in the scoreboard.

* when a "custom_map_file" IS provided (in comp.ini), only the maps
  listed in that file will be allowed with the changemap command.

* when a "custom_map_file" IS NOT provided, any map on the server can
  be loaded with the changemap command.


Changes from monkey mod 1.01 to monkey mod 1.02
===============================================
* admin command back in :)
  - use "admin_code <pass>" in comp.ini to set the admin password, if this line
    is missing (or no password is provided) then the admin command is disabled.

* password command enabling now optional
  - use "enable_password" in comp.ini to enable the password commands.


Changes from monkey mod 1.02 to monkey mod 1.10
===============================================
* personalized RCON - rconx_login/rconx
  - use "rconx_file <file>" in comp.ini to set the file that contains the RCON
    passwords (one password per line of the file), if this line is missing or the
    file is empty then personalized RCON is disabled.

  - use "rconx_login <pass>" to login, and then use "rconx <command>" to execute
    the command on the server. all rconx logins and commands are logged in the
    server console.

* scoreboard sorting bug fixed


Changes from monkey mod 1.10 to monkey mod 1.20
===============================================
* option to have admin status retained after map changes
  - use "keep_admin_status" in comp.ini to avoid needing to re-elect the admin
    after map changes.

* "fixed_gametype" option now disables "setdmflags" command too
  - prevents changing of weapon stay, etc...

* players can only change team once every 2 seconds
  - guards against malicious overflow attempts.

* "permanent scoreboard when chasing" fixed
  - can now chase spectate without scoreboard always being displayed.

* "scoreboard displayed at start of game" fixed
  - no need to press F1 to remove the scoreboard from screen at start of game.


Changes from monkey mod 1.20 to monkey mod 1.21
===============================================
* team scores shown in server browsers
  - people "watching" the game in GameSpy/PingTool/etc... can see the team scores.

* respawn-point selection made more random

* rconx_login status retained after map changes
  - no need to re-login after map changes.


Changes from monkey mod 1.21 to monkey mod 1.22
===============================================
* "non-dropping of $30 bags by players killed at enemy base" fixed


Changes from monkey mod 1.22 to monkey mod 1.23
===============================================
* cash removed from team deathmatch
  - players no longer drop $10 when killed.

* frags rather than cash is shown in the team deathmatch HUD
  - a player's frags is displayed in place of the pointless cash carried.

* chase target's name displayed properly

* player IP logging
  - when a player connects their IP is logged in the server console.


Changes from monkey mod 1.23 to monkey mod 1.30
===============================================
* time remaining shown in server browsers
  - people "watching" the game in GameSpy/PingTool/etc... can see how long is left.

* speed cheat kicking
  - any player using the speed cheat will automatically be kicked.

* "see-thru" script kicking
  - any player using the "see-thru" script will automatically be kicked.

* "ping freeze" script disabled
  - LPBs can no longer pretend to be HPBs by raising then freezing their ping.

* skin changing scripts disabled
  - players can not cause lag by continually changing skins.

* no time limit enabled
  - "settimelimit 0" is now accepted to turn off the time limit.

* random default map selection
  - use "default_random_map" in comp.ini to have the mod choose any of the maps
    listed in "custom_map_file" when the server is reset.

* option to disable anonymous text binds
  - use "disable_anon_text" in comp.ini to disable anonymous text binds.

* "cheats" automatically set to "0" when the server resets
  - cheats turned off with "resetserver" and when the server is left idle.


Changes from monkey mod 1.30 to monkey mod 1.31
===============================================
* spectator rate restriction
  - use "spec_maxrate <rate>" in comp.ini to set the maxrate for spectators, to
    save more bandwidth for the players.

* team-talk between spectators
  - spectators can use team-talk to talk only to eachother

* cashbag dropping disabled
  - "drop cash" only drops the player's cash bundle, not the bag.

* dropped cashbags can be picked up by same player
  - players can now pick up any cashbag they dropped when they were killed.

* new "see-thru" script kicking
  - any player using another "see-thru" script will automatically be kicked.


Changes from monkey mod 1.31 to monkey cds 1.32
===============================================
* Cheat Detection System
  - detects if the player has ASUS see-thru drivers, a hacked KINGPIN.EXE, hacked
    OpenGL, or hacked player models. players need the client from monkeymod.com

* match starting score
  - use "matchscore <dragscore> <nikkiscore>" in matchsetup mode to set the score
    to start the match with.

* togglecam disabled
  - prevents any togglecam cheats.

* a load of little fixes


Changes from monkey cds 1.32 to monkey cds 1.35
===============================================
* new scoreboard page
  - favourite weapon (most kills)
  - DM: accuracy (pistol/shotgun/tommy/hmg/rocket only)
  - bagman: stolen cash

* cursing
  - 112 male & 43 female voice samples activated by "key" or "curse" commands

* spawn-point fixes
  - kpdm5: bottom of HMG stairs *removed*
  - kpdm4: below little GL room *removed*
  - sickre: by shotgun *moved a bit right*
  - team_rival: nikkis no longer spawn at drags base

* colour-coded player names
  - turquoise = logged into rconx
  - pink = not clean

* increased client response wait
  - should reduce "client timedout" problems for laggy/low-spec players.

* player connecting warning for admins
  - anyone logged in rconx will be notified of anyone connecting to the server.

* spectator rate restriction removed
  - possible problems with it.

* more little fixes


Changes from monkey cds 1.35 to monkey cds 1.36
===============================================
* cash carried visible to teammates
  - players in bagman can see how much cash a teammate is carrying by
    aiming at them.

* cursing only when facing another player
  - the continuous cursing could cause lag

* option to disable cursing
  - use "disable_curse" in comp.ini to disable the cursing

* improved name banning
  - uses a case-indepentant sub-string match

* tidier scoreboard code
  - more players fit on the scoreboard

* cashroll pickup bug fixed
  - when over the $150 limit, the remainder is dropped, instead of it
    disappearing.

* further increased client response wait


Changes from monkey cds 1.36 to monkey cds 1.37
===============================================
* custom models ignored by CDS when playing teams
  - custom models aren't used in teamplay, so no need to check them.

* "target_timer" entity
  - players can start/stop timers built into a map.

* increased spawning at own base
  - 70% chance (was 30%) of respawning at own team's base in bagman.


Changes from monkey cds 1.37 to monkey cds 1.37a
================================================
* option to disable bunnyhopping
  - dmflag 64 disables bunnyhopping - add 64 to your normal dmflags
    setting to disable bunnyhopping.

* date logging
  - when a map is loaded the date is logged in the server console.


- www.monkeymod.com
