stuff to fix
=========
-vote for skill change
-buy instakill grenades..
-ai shoot nads to fast
-stop team->team and cast->cast damage
-auto nav on func_plat broken
-auto nav on jump pads
-cl_parsemuzzleflash 3 error somethimes when connect (fixed?)
-new vote map and end messages defeat boss (added fixed but need better fix?)
-check sp maps
-boss animations?
-kill rat after 2 min's? it doesn't get killed
-use taunt as team talk
-change cast names
-tweek shotty ammo counts per pack
-hud sort red names
-save all weps n mods after death, but dont give cash?
-shotty split mods. reload. ROF
-cast cant use jump pads
-giant rats and dogs //trical


complete/check
==============
-spawning of enemies need to be tweaked (fixed?)
-add sound to some ai? (seems almost fixed?)
-reduce dogs hp
-more starting ammo
-votemap command at end level
-reduce cast weapon damage
-cash sound on enemy kill
-crouch adds accurecy (tommy done)
-final boss dont show distance..
-shooting while inside a body dont work
-upp tommy power/mod
-seperate tommy bullets
-mini hud names. dead = red
-multiple pawn guy command(use auto, map size?)


===========
readme/info
===========
thugfloor bassed on killfloor

clients can only join a wave at the begining or during the buy time.
dead players can enter a current wave with timelimit set
a player going to spec will reduce the total enemy. but only to the value it would have been if the player did not join




server vatrables
================
wavetype		default=2. 2=long, 1=medum, 0=short
timelimit		default=0. if set will allow 'dead' player to respawn mid wave. value in seconds
skill			default=1.  0=novice, 1=easy, 2=medium, 3=hard, 4=real
pawncount		default=1. how many pawnomatic cast to spawn. max 3
showenemy		default=1. show enemy location on radar.

bot debug
=========
sv nav_debug		enable cast route editing
nav_dynamic
nav_aipath			default=0. 1=shows path cast will take and report any failed routes.