Changes from comp mod 1.35 to monkey mod 1.01
=============================================
* self-flaming bug fixed
  - standing in a bin or flaming yourself no longer gives you a frag.

* the invprev "[" and invnext "]" keys toggle the scoreboard

* suiciding (the "kill" command) disabled

* password commands (setpassword/removepassword) disabled
  - password can still be set by real admins using rcon.

* "admin" command disabled
  - admin should be elected, not grabbed.

* realmode command added - setdm_realmode x (0/1 = realmode off/on)
  - set a default "dm_realmode" value using this line in the comp.ini file:
      default_dm_realmode x  

* option to fix the game type
  - using "fixed_gametype" in the comp.ini file disables the "setteamplay"
    and "setdm_realmode" commands.

* deaths tracked in team deathmatch games
  - number of times each player dies is displayed in the scoreboard.

* when a "custom_map_file" IS provided (in comp.ini), only the maps
  listed in that file will be allowed with the changemap command.

* when a "custom_map_file" IS NOT provided, any map on the server can
  be loaded with the changemap command.


Changes from monkey mod 1.01 to monkey mod 1.02
===============================================
* admin command back in :)
  - use "admin_code <pass>" in comp.ini to set the admin password, if this line
    is missing (or no password is provided) then the admin command is disabled.

* password command enabling now optional
  - use "enable_password" in comp.ini to enable the password commands.


Changes from monkey mod 1.02 to monkey mod 1.10
===============================================
* personalized RCON - rconx_login/rconx
  - use "rconx_file <file>" in comp.ini to set the file that contains the RCON
    passwords (one password per line of the file), if this line is missing or the
    file is empty then personalized RCON is disabled.

  - use "rconx_login <pass>" to login, and then use "rconx <command>" to execute
    the command on the server. all rconx logins and commands are logged in the
    server console.

* scoreboard sorting bug fixed


Changes from monkey mod 1.10 to monkey mod 1.20
===============================================
* option to have admin status retained after map changes
  - use "keep_admin_status" in comp.ini to avoid needing to re-elect the admin
    after map changes.

* "fixed_gametype" option now disables "setdmflags" command too
  - prevents changing of weapon stay, etc...

* players can only change team once every 2 seconds
  - guards against malicious overflow attempts.

* "permanent scoreboard when chasing" fixed
  - can now chase spectate without scoreboard always being displayed.

* "scoreboard displayed at start of game" fixed
  - no need to press F1 to remove the scoreboard from screen at start of game.


Changes from monkey mod 1.20 to monkey mod 1.21
===============================================
* team scores shown in server browsers
  - people "watching" the game in GameSpy/PingTool/etc... can see the team scores.

* respawn-point selection made more random

* rconx_login status retained after map changes
  - no need to re-login after map changes.


Changes from monkey mod 1.21 to monkey mod 1.22
===============================================
* "non-dropping of $30 bags by players killed at enemy base" fixed


Changes from monkey mod 1.22 to monkey mod 1.23
===============================================
* cash removed from team deathmatch
  - players no longer drop $10 when killed.

* frags rather than cash is shown in the team deathmatch HUD
  - a player's frags is displayed in place of the pointless cash carried.

* chase target's name displayed properly

* player IP logging
  - when a player connects their IP is logged in the server console.


Changes from monkey mod 1.23 to monkey mod 1.30
===============================================
* time remaining shown in server browsers
  - people "watching" the game in GameSpy/PingTool/etc... can see how long is left.

* speed cheat kicking
  - any player using the speed cheat will automatically be kicked.

* "see-thru" script kicking
  - any player using the "see-thru" script will automatically be kicked.

* "ping freeze" script disabled
  - LPBs can no longer pretend to be HPBs by raising then freezing their ping.

* skin changing scripts disabled
  - players can not cause lag by continually changing skins.

* no time limit enabled
  - "settimelimit 0" is now accepted to turn off the time limit.

* random default map selection
  - use "default_random_map" in comp.ini to have the mod choose any of the maps
    listed in "custom_map_file" when the server is reset.

* option to disable anonymous text binds
  - use "disable_anon_text" in comp.ini to disable anonymous text binds.

* "cheats" automatically set to "0" when the server resets
  - cheats turned off with "resetserver" and when the server is left idle.

