Kingpin Linux Dedicated Server
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TODO: put stuff here.

Until then, here's the basics:

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dm_locational_damage 0/1

	Disables/Enables locational damage. This will save you some CPU cycles, required for running high bandwidth
	servers with lots of people (more than 16). The drawback is you can't shoot individual limbs (headshots), so 
	each player is basically wrapped in a big bounding box, ala Quake2, rather than true model collision.

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To run a Bagman server, just edit the server.cfg file, and un-comment the teamplay section. Bagman has shown to
be very popular so far, but we only recommend running this if you have plenty of bandwidth, and are able to set
the player around 16 or more, since the Bagman maps are very large.

Note that the map cycle is determined by the maps.lst and teammaps.lst. You can modify these.

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Kingpin uses many similar variables as Quake2, like maxclients, however others, like dmflags have changed. We
recommend using the default settings provided in server.cfg, until detailed documentation is released
explaining the consol variables and their effects.

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To start the server:

kpded +exec server.cfg

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Any bugs, please report them to me.

Ryan Feltrin
ridah@frag.com